![]() ![]() This extreme lack of faction variety means skirmishes and multiplayer are severely lacking, if that’s more the kind of thing you’re looking for in a game like this.Īnother complaint I’ve already hit - and I’m far from finished - is that the campaign maps are heavily reliant on scripting, and I’ve already lost count of the number of times I’ve had to reload a battle to adjust to the particular whims of the developing story or mission design. Of course, that focus on the singleplayer campaign comes at a pretty steep cost the game only has two factions, you only play as one of them in the campaign, and that’s it (for now at least, there are two expansions planned). This creates a fascinating balancing act as you march into battle each mission do I play it safe, stop for breaks and maintain the health and experience of my units, or do I attack attack attack in order to get the most gold from each mission, since the longer you take, the less gold you receive at the end? That makes kills bad, but they’re even worse when you consider that replacing the deceased units will either sap them of experience (you’re replacing veterans with fresh meat, after all) or cost you gold. You can heal wounds in missions by skipping a turn and resting, but with a few exceptions kills can only be reinforced off the battlefield. ![]() Regular hits will mean a unit (represented as a small squad of troops) accrue damage overall, while more critical ones will outright kill members of that squad. In FG2, your units can be both wounded and killed. And seriously, if you don’t want a Firebird in your team, what the hell do you want? It is Onslaught which also plays host to more than 30 new procedurally generated maps, allowing for a host of replayability, along with a new offering for the Invasion campaign.There are two things that help set Fantasy General 2 apart, though, and are the main reasons I’m enjoying it so much.ġ) It’s got a fantastic damage system. Similarly priced you’ll find that this adds in 13 brand new aerial units with Eagle BVombers, Firebirds, Monster Hunters and Pegasus Flamers all in tow. Sitting pretty alongside that though is the Onslaught addition. New Training – your heroes offer new training to your units from the start of the campaign.New Vendors – make use of various merchants and vendors.These will also be added to the Onslaught campaign roster! New Main Heroes, New Skills: Moira, the young Transmuter and Filos, the haughty general, all with new faction abilities and skill trees.New secondary heroes such as Szzlag the Devourer and Ocram, the Transmuter each with their own skill tree. New units: 5 new Frost Trolls and 5 different types of Shadow Creatures roam the land.New environments: Winter has come to Keldonia with two new map themes.New Faction: Play as the Empire and experience a very different style of campaign with new faction rules. ![]() Shadow Forces: A swarm of demonic creatures that can infect settlements and transform them into shadows portals.A branching story campaign: over 40 maps allow you to play completely different campaigns.When you then also throw in the fact that it includes additional vendors and training options too, and well, if you’re looking to decide the fate of a fallen Empire, this is the one for you. With a new faction to enjoy, additional environments, plenty more unit types and a variety of new main heroes, it looks set to utterly twist up what you thought you knew about Fantasy General II. The Empire Aflame pack continues the Keldonia campaign with a fully entwined story that features more than 40 maps. ![]()
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